All the sessions from Transform 2021 are available on-demand now. Watch now.
It’s a collection of art from video games, produced by the Academy of Interactive Arts & Sciences, Iam8bit, and Fortyseven Communications. It celebrates a diverse spectrum of game art. During the GDC, official selections of the works of art are available for viewing in an online gallery.
Fans and supporters may purchase prints through the iam8bit store for a two-week limited period, from July 21 to August 5, with proceeds benefiting the non-profit organization AIAS in its mission to serve games and game makers.
Meggan Scavio, president of AIAS, said in an email to GamesBeat, “The Academy is a non-profit formed around the purpose of celebrating and supporting the incredible talent of game makers. The last year and a half forced us to discover new ways to achieve that goal outside of our more traditional, in-person efforts. An annual, expansive showcase of video game art produced with the help of friends of the Academy who are equally appreciative of the craft and committed to helping the industry seemed like the perfect addition to our programs.”
The 2021 Game Maker’s Sketchbook selections are grouped into categories of Story Board, Environment Art, Character Art, Iconography, Curiosities, and Impact.
They include the Ghost of Tsushima box art pictured above. It was created by Mitch Mohrhauser at Sucker Punch Productions. The game was published by Sony Interactive Entertainment.
Another art piece in the Impact section was The Wild at Heart key art image from Justin Baldwin. The game was made by Moonlight Kids and published by Humble Games.
Game Maker’s Sketchbook entries were reviewed by jury panels comprising 19 esteemed game artists, curators, and representatives from both within the games industry and adjacent sectors, including animation, film, and fine art.
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