All the sessions from Transform 2021 are available on-demand now. Watch now.
Zynga has agreed to acquire StarLark, a Chinese game developer, and the mobile golf title Golf Rival from Betta Games for $525 million in cash and stock.
Golf Rival is the second-largest mobile golf game behind Playdemic’s Golf Clash, and Electronic Arts is in the process of buying that studio for $1.4 billion.
The San Francisco-based Zynga has been on an extraordinary buying spree under CEO Frank Gibeau, and the whole game industry has been consolidating more recently. Zynga’s acquisition spree under Gibeau started with the 2017 purchase of casual card games from Turkey’s Peak Games for $100 million. In May 2018, Zynga bought Gram Games for $250 million, followed by the late 2018 acquisition of Empires & Puzzles maker Small Giant Games for (what was then) $560 million.
The big one came in June 2020 as Zynga acquired all of Peak Games for $1.8 billion. In October 2020, Zynga bought hypercasual game maker Rollic for $180 million. It took a step into the PC market with the acquisition of Echtra Games, which the makers of the Torchlight series founded. And today it closed the acquisition of Chartboost for $200 million.
Three top investment pros open up about what it takes to get your video game funded.
Zynga’s latest acquisition nets a development team with the proven capability to create a global hit. StarLark has additional projects in early development.
“Golf Rival is a casual player-versus-player (PvP) experience. It’s kind of Words with Friends with golf clubs,” said Zynga CEO Frank Gibeau in an interview. “It has fantasy courses, and it’s highly social. It has just started to hit its growth curve. We really love the quality of the game. We think it’s got tremendous growth in front of us. And I think it’s the fastest growing golf game right now.”
The Beijing-based studio also expands Zynga’s international presence by getting a foothold in China, with access to the region’s talent base.
“This is a team that is is super talented, they’re really young, they’re hungry,” Gibeau said. “Part of our strategy start to build out Asia. So for a lot of reasons, we really like what we’ve got here.”
A top 2 golf game
In Golf Rival, players compete in real-time player-vs.-player matches, including multiplayer tournaments with customizable equipment. StarLark claims Golf Rival has become the second-largest mobile golf game in the world with six million downloads in 2021 alone. Gibeau believes the companies can grow Golf Rival faster together.
Henry You, the founder and general manager of StarLark, said in a statement that the goal of joining with Zynga is to accelerate Golf Rival’s growth into a “forever franchise, or one that keeps generating substantial income for years. Gibeau agreed it could be such a game, which by Zynga’s standards generates more than $100 million a year for five years or more.
He said that if you look at the (undisclosed) revenue and profits of Golf Rival, Zynga is getting it for a good price.
“The underlying metrics, the daily active users, the conversions to paying, are all very strong,” he said. “It’s a good business from multiple standpoints.”
Asked if it was a clone of Golf Clash, Gibeau disagreed.
“They’re both golf games, but this is in line more with the social mission we have at Zynga,” Gibeau said. “It’s a social game, more focused on fun player-versus-player (PvP) and fantasy courses. We believe it is a lot more accessible and a little bit less hardcore.”
The deal will give Zynga the StarLark development studio and Golf Rival franchise for approximately $525 million, comprising approximately $315 million of cash and approximately $210 million of Zynga common stock (issued at the average closing price per share over the thirty-day trading period ended August 2). The final closing consideration will also include customary closing adjustments and is expected to close in the fourth quarter of 2021.
Meanwhile, Zynga has closed last quarter’s big deal, the $250 million acquisition of Chartboost, a mobile programmatic advertising and monetization platform. Chartboost is a unified advertising platform that includes a demand-side platform (DSP) as well as supply-side platform (SSP) and mediation capabilities delivered through an software development kit (SDK) solution.
And Zynga said that its Rollic division has now surpassed a billion downloads worldwide. Rollic makes hypercasual games, or those that can be played in a minute or so. The big hits include Hair Challenge, High Heels, and Tangle Master 3D. Each of those titles have generated more than 100 million downloads.
GamesBeat’s creed when covering the game industry is “where passion meets business.” What does this mean? We want to tell you how the news matters to you — not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
How will you do that? Membership includes access to:
- Newsletters, such as DeanBeat
- The wonderful, educational, and fun speakers at our events
- Networking opportunities
- Special members-only interviews, chats, and “open office” events with GamesBeat staff
- Chatting with community members, GamesBeat staff, and other guests in our Discord
- And maybe even a fun prize or two
- Introductions to like-minded parties